![]() ![]() Also in the field of psychology, new research approaches such as psychophysiology and biological psychology have evolved in parallel with classical procedures, i.e., introspection or behavior observation. Examples are the Riva-Rocci technique, ultrasound imaging, X-ray diagnostics, computed tomography, etc. In the course of medical practice and science a large number of sensing systems, i.e., diagnostic techniques, have been developed. ![]() This is likely due to the fact that the development of technical, in our case physical and chemical sensors and sensor systems to enable objective measures, began only about two centuries ago. The performance of human sensor systems is still unsurpassed by technical sensors and sensor systems in many aspects, for example, pattern identification, signal to noise amplification, pattern completion, etc. ![]() To counteract this, the final third of Superliminal trades the element of challenge for artistic merit to pick up those loose ends.Over thousands of years, natural sensors (our senses) have been shaped by evolution according to local environments, yielding adjustments and improved coping capabilities for ordinary and new challenges. The game is comprised of thematic sections, but it seems to play its trump cards immediately, as if out of excitement.Ĭhief among Superliminal’s issues is that it underplays its story in the first half of the game, and even when it explains the world around you, it’s at the wrong points of gameplay, when you’re engrossed in its clever puzzles. It’s a simple case of pacing: while the puzzles are often clever, they’re not as plentiful, nor do they push the established mechanics further than those opening stages did. Sadly, for all its highs, Superliminal seems to lose its way in its second half. Superliminal also has the honor of creating one of the most atmospheric “horror” sections I’ve enjoyed in a game for a long time: one that played out in a way I simply never expected, but one that’s testament to Shih’s carefully curated universe. Corridors may look navigable until you get closer, when you realize you’ve been duped by anamorphosis puzzles are regularly ridiculous to the point of laughter even the loading screens raise a smile in a way that the story, and the narration, never quite achieve. This comedy is one of Superliminal’s key strengths. You’ll find an odd pattern, which when lined up, creates a new object or path in another area, items endlessly duplicate, adding a surprisingly well-executed idea that incorporates a genuine level of humor. In its first half, the game has a consistent habit of stumping you, especially when it introduces a new ability to play with. ![]() Superliminal's flagship forced perspective element is superbly executed. ![]()
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